Shrill

If you’re reading Shrill, you might start noticing your reading is becoming more and more like skimming because Lindy West fans have already heard most of the stories on NPR or read them on Jezebel.

At the very end, though, there’s something that was entirely new to me. Lindy West talks about King’s Quest and Roberta Williams and gameworlds, and going to a coding class to become a gamemaker, but being the only female student, the ignored female student, and then drifting away from games, because “they didn’t want me.” I’m glad she became a writer, because I like her work, but, ugh, yet another smart woman who wanted to make games and felt totally unwanted in the industry. What a depressing trend.

Extra disappointing because how great would a Lindy West videogame have been?

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